Built on other people’s work.

Every licence named here is one this site actually serves — the typeface licences are files you can open, listed beside each family.

The game

Forza Horizon 6
Playground Games · Xbox Game Studios
Trademark
Car names, track names and every screenshot in the gallery come from the game. GhostGauge reads the telemetry the game itself broadcasts.

Code

© 2010–2023 three.js authors
Every 3D surface: the track maps, the leaderboard stage, and the drum on the gallery.
three.js examplesFontLoader, TextGeometry
© 2010–2023 three.js authors
Vendored so the 3D lettering works against the pinned core build.
© .NET Foundation and contributors
The race database the desktop app keeps on your own machine.
© Bradley Grainger and contributors
How the app talks to the leaderboards.

Typefaces

Saira, Saira Condensed, Saira Semi Condensed
© 2016, 2020 The Saira Project Authors — Omnibus-Type
Headlines and body text. Also condensed and semi condensed.
Rubik
© 2015 The Rubik Project Authors
Every number on the site — lap times, positions, odometers.
Chivo Mono
© 2019 The Chivo Project Authors — Omnibus-Type
Labels, spines and anything that wants to look measured.
Noto Sans JP
© 2014–2021 Adobe
The Japanese characters in the design language.
Helvetiker
© 2004 Magenta Ltd — from MgOpen
Cut into 3D lettering on the leaderboards and track pages.

Ideas

Joseph Santamaria · Codrops
The gallery’s drum follows its camera choreography and its timing. The code here is our own — three.js, and the page’s own scrolling.
David Faure · Codrops
The gallery the drum replaced took its tuning and its camera trick from this one.

The shots

Every screenshot in the gallery was taken and submitted by a Race Driver. They stay the work of the person who captured them; GhostGauge shows them and credits them by name.

GhostGauge is not affiliated with, endorsed by, or connected to the makers or publishers of Forza Horizon 6.